Recently I made a rather big mistake in buying the gimped PAL version of FF8 on PSN. After spending 20 or so hours doing a “no level up” challenge, I bought the NA version off the US Playstation Store instead and was desperate for a way to convert my PAL save game over.
Final Fantasy VIII was a great follow up to Final Fantasy VII which was a huge success (and a tough act to follow). It differed just enough from its predecessor to make it a unique and enjoyable game without straying far enough from the FF formula to lose many of the nostalgic elements that fans of the series were hoping to see. Final Fantasy 8 was released by Squaresoft, with a remarkably high expectation from the company itself as well as from the game based on the huge success of Final Fantasy 8’s prequel. The goal of Squaresoft was to maintain the evenness or rather, the balance of a realistic kind of graphic combined with fantasy without making the players feel. Final Fantasy VIII. Final Fantasy VIII is the follow-up to the incredibly successful Final Fantasy VII.It was developed for the PlayStation and it had the same graphics capabilities yet it featured much more realistic graphics when compared to the more cartoonish appearances of characters in Final Fantasy VII. PlayStation Portable 3000 Core Pack System - Piano Black PlayStation. 4.3 out of 5 stars 2,290. 37 offers from $114.95. Final Fantasy VII: Dirge of Cerberus.
After hours of tinkering with the .psv file straight from the PS3, I sadly discovered there’s currently no way to actually do this, as the PS3 puts some kind of protection on it’s PS1 saves which prevents modifying them directly.
Allow me to repeat. There is currently no known way to edit a .PSV file and re upload to your PS3. Your PS3 will treat it as corrupted data due to some checksums put on the file. Hence the need for this guide.
Instead, I found another way, which was to use the PSP to fix up the save before copying it over to the PS3.
While I wasn’t able to convert my save over, I was able to get the next best thing, which was to hack up a saved game with all my previous items on it. However, if you do know how to convert PS1 saved games between regions, then this guide can also be used.
Here’s what you need for this:
- A modified PSP with FF8
- A PS3 with FF8
- CWCheat installed on the PSP
- Hyne’s FF8 save file editor (which edits saves from every single version of FF8 possible, including emulator, PC, PS1, PS3. It can edit .PSV files but obviously you can’t use them)
- A USB drive
I’ll assume you already have CWCheat on your PSP and know how to use it somewhat. And here’s how to do it:
![Ff8 psp iso Ff8 psp iso](/uploads/1/1/9/8/119876863/108731510.jpg)
- Insert the USB drive into your PS3, go into PS1/PS2 memory card management, and copy one of your FF8 saved games into the drive.
- Load PSV Exporter and extract the save file from the PSV. This will create a .mcs file, which means a “single PS1 saved game”
- Load PSX Game Edit and load the .mcs file. Save it as a Memory Card file with filename “SLUS_00892-0.mc”. It needs to have this filename because CWCheat is extremely anal about which files it can use with which game.
- Rename “SLUS_00892-0.mc” to “SLUS_00892-0.mcr”
- At this point you can load up the .mcr file you just created in Hyne’s save file editor and proceed to hack the livinng daylights out of your saved game. Alternatively, if you know of some way to convert your FF8 save game between regions, you can just do that using this .mcr file.
- Copy the mcr file you just created into the CWCheats memory card folder on your PSP (/seplugins/cwcheat/mc)
- Now launch FF8 on your PSP. When the title screen comes up, hold select and the CWcheat menu should pop up. Select memory card management, then Load memory card 1 from memory stick. See this guide if it doesn’t make sense.
- Now load up the save game which should have appeared on memory card slot 1. After the game loads, it is important to immediately save again, as the PSP won’t write any changes to the memory card made by CWCheat until you do so.
- Connec the PSP to your PS3 and copy the save game back onto the PS3 Virtual Memory Card.
- Enjoy your modified save game!
Final Fantasy VIII
Final Fantasy VIII is the follow-up to the incredibly successful Final Fantasy VII. It was developed for the PlayStation and it had the same graphics capabilities yet it featured much more realistic graphics when compared to the more cartoonish appearances of characters in Final Fantasy VII. Production for the game began in 1997 and it took two years to complete before being released in 1999.
The game follows the story of Squall and his team as they quest to stop a sorceress from the future named Ultimecia from compressing time. It features music composed by the same composer as Final Fantasy VII (Nobuo Uematsu) and was released to widespread critical acclaim.
The game uses a system of summons similar to previous Final Fantasy games which are referred to as Guardian Forces. In addition to being a source of some of the most lethal attacks, Guardian Forces also provide the ability to junction magics to specific stats and abilities allowing characters to grow. This is a departure from previous systems which focused on armor and accessories to increase character’s stats.
Unlike many of the other games in the series, the cast of characters were designed to appear more realistic. There are no Cait Sith-like or Vivi-like characters in FF8.
This section of the site contains a full walkthrough and strategy guide for Final Fantasy VIII.
Review
Final Fantasy VIII was a great follow up to Final Fantasy VII which was a huge success (and a tough act to follow). It differed just enough from its predecessor to make it a unique and enjoyable game without straying far enough from the FF formula to lose many of the nostalgic elements that fans of the series were hoping to see.
The most difficult area for the creators to follow up on for Final Fantasy VIII was creating a story as immersive and compelling as the previous title. I would say that the writers and developers did a fairly good job of this - given the difficulty of the task. Each of the characters in FF8 are highly relatable as this is one of the first Final Fantasy games that lacks some of the more crazy, unrealistic characters seen in some of the other titles including Cait Sith, Red XIII and even characters like Vivi from Final Fantasy IX and Kimahri from Final Fantasy X.
The story takes place in a much more modern setting with more of a futuristic look rather than a fantasy, ‘olden-times’ appearance. Some players had complaints about the loss of a true ‘fantasy’ feel which is why the developers of Final Fantasy IX took a full turn back to the old-timey style of some of the previous titles (much to my dismay as FF9 was one of the worst titles in the series). I very much enjoyed the look and feel of the game.
That being said, the story definitely lost its touch when it came to the final villain and primary antagonist of the story. The majority of the game is spent focusing on Edea being the antagonist until later on when it is revealed that the primary antagonist is Sorceress Adel and Ultimecia. Unlike Final Fantasy VII, where a ton of time is devoted into building the story around the main villain (Sephiroth) and the reasoning behind his actions, this game spends very little time delving into the story behind Ultimecia. She is essentially just some powerful sorceress from the future who is trying to “compress time” in order to extinguish all life and merge it with her own turning her into a goddess. Final Fantasy IX Inventek self adjusting laser level kit level. suffered from a similar problem.
I was also not very impressed with the weak attempts at trying to tie each of the character’s stories together. It is explained in the game that the use of Guardian Forces causes amnesia as one of the side effects of using them. Any time that a writer has to use ‘amnesia’ as plot device to tie a story together you know that they’ve taken liberties and short-cuts just to make the story work. The worst part is that there is really no reason for it; the story would have worked well all the same if the main characters did not have amnesia and did not rediscover that they had all grown up in an orphanage together.
The flashback scenes involving Laguna were insanely boring. They were certainly necessary and contributed well to the theme of the game (involving time and time compression) but each time I play through the game I groan when I reach one of the Laguna sub-sections / chapters.
All that said though, these are small marks on a relatively solid and entertaining story and cast of characters.
The graphics are, for the most part, exactly the same as the graphics in Final Fantasy VII except for the more realistic appearance of the settings and characters. There are a lot more cinematic sequences throughout the game which add a very nice touch to some of the more important points of the story (the dance scene in Balamb Garden was a highlight). The world map was just as large and exciting to explore as the one in FF7.
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The gameplay itself though is where Final Fantasy VIII has very little resemblance to any of the previous titles. Final Fantasy VIII employed a ‘magic junction’ and ‘draw’ system. Each character could choose the “Draw” command on their turn which allowed them to draw magic out of an enemy. Each time they would Draw magic they would receive between 1 and 9 of that magic spell until they had stockpiled 99 at which point no further magic could be drawn. Once a character had drawn a type of magic it could then be ‘junctioned’ to one of that characters stats such as HP, Strength, Magic, etc. which would raise that stat.
This system of drawing and junctioning magic was subject to a fairly intense learning curve. I was so bad at understanding these systems that my first playthrough I wound up with characters that were laughably weak.
It was definitely a unique system that offered a huge change in gameplay style departing from previous Final Fantasy games, but there were a number of problems with this system, including:
1) The requirement to constantly draw magic until you reached 99 of each type of magic. This added an incredibly boring and monotonous requirement into playing the game.
2) Using your magic (and dropping your inventory down from 99) would actually worsen your players stats (depending on which stat you had junctioned the magic to). This resulted in many players attempting to limit the amount of magic they used and focusing on attacks. Not necessarily a problem as it still lends itself to entertaining gameplay, but it limits the styles that a player can adopt. For example, it would be very difficult to put together a team that included a magic-focused character.
3)Guardian Forces (the summons of Final Fantasy VIII) also had to be drawn from enemies and bosses. Many Guardian Forces could be missed entirely - they could be obtained at the end of the game again, but it ended up being an annoying element of the game when, during each of the intense boss battles, one had to take time to make sure that they had attempted to draw from each boss.
The inclusion of Triple Triad card game as the primary side quest was an awesome addition! This is another area of the game where you could quite often miss important cards during your first play through but there was never a requirement to play any more Triple Triad to complete the game than you preferred to.
Triple Triad cards could be modified into key items to help you progress through the game, and while some of the rules could be incredibly annoying (who truly understands the Plus, Same Wall and Combo rules?), it lent it self well to a regular playthrough as you progress through the game.
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There is not much for endgame content, but Final Fantasy VIII certainly lends itself well to repeat play-throughs. I have personally completed the entire game just over 5 times now and I am sure that I will play through it again in no time. Elements of the story and game play are unique to this release and it is certainly a great addition to the Final Fantasy library. Overall Score: 8/10.
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